

When executing the steps, please first read the entire thing. I am not responsible if anything goes wrong in the process. The more files a particular mod overwrites, the easier it is for a mod to cause conflict after game updates or when other mods are installed.As promised in one of the "How do I play BeamNG on Mac" threads, I'm writing a brief guide on how to play BeamNG.drive. For modders, it can help figure out which specific file in a mod is causing problems with the base game, or with files from other enabled mods. It’s called “List possibly broken mods’ and if you guessed that it does its best to figure out which mods are conflicting with either the game itself or other mods, have a gold star! For regular players, this feature should help narrow down the search for which enabled mod may be breaking the game after updates, or when installed alongside other mods. Last but not least, we’ve added a new tool on the bottom of the Repository – Mod Manager tab. Mod users will be delighted to know that we have included an ability to spawn modded vehicles in the garage mode. Additionally, the camera speed and gamepad controls have been fine-tuned, Parts Manager has been updated with new icons and consistent layout, and we have resolved issues related to translation system, among other various smaller UI bug fixes.

To improve the selection process, the POI merge range has been adjusted and the visible distance increased to address artifacting in some maps.

The player icon has been updated to an arrow that indicates the vehicle direction, and players can now skip the transition animation by pressing the map button again. On the UI side of things, the Overview Map is getting some polish in this update.

GT-IV model now uses S gearbox mode by default.Fixed 856 TT sport config using wrong inner fenders.Made interior camera dependent on chosen seat.Reduced shifter knob distortion during shifting.Fixed autobello buggy 5 speed sequential transmission launch RPM being too high for stock engine.
